Anni Garza-Lau

(Mexico City, 1983)

Bio

 

I started my career as an animator and videogame designer, these experiences marked my further artistic work. The use of technology, game structures, references from different audiovisual material (videoclips, movies, videogames), have been often used tools for me in the intend for creating artwork that may generate meaningful experiences for the audience in order to expand their physical capabilities as a medium for investigating non-linear storytelling and affective/cognitive situations.

 

For me, using technological devices means the possibility to reach other people and share important knowledge and ideas, leading to a rich, complex, collaborative work that involves a more global social interest and participation than many other artistic expressions

2010 - present

2010 - present

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